Select two or more to analyse masking between them.
Mix Map spreads voices and instruments across a wide frequency spectrum, with drag to set HPF and LPF filters and side by side masking analysis. That needs room to work, so the interactive map is switched off on phones.
Open it on a laptop or desktop to map your sources.
← Back to all toolsMix Map is a free, interactive frequency chart that shows where every voice and instrument sits across the audible spectrum, from 20 Hz to 20 kHz. Pick any source to see its fundamental, harmonics and usable range, recommended high-pass and low-pass filters, compression starting points, and where it masks other sources. Below is the plain-English reference the tool is built on, written by the working AV engineers at Enchant Entertainment.
Every mixing decision comes down to giving each source room in one of these bands. This is what lives where, and what each range controls.
Felt more than heard. Weight and rumble from kick, sub and synth bass. High-pass almost everything else out of here.
The foundation of the mix: kick, bass and the lowest notes of guitars and keys. Too much and the mix turns boomy.
Warmth and body live here, but so does mud. A small cut on the busiest instruments usually clears a cluttered low-mid.
Where most instruments and the body of the voice sit. The honk and box zone. Carving here is how you make room for each source.
Presence, attack and intelligibility. The ear is most sensitive here, so a little goes a long way and too much turns harsh.
Sheen, cymbal shimmer and breath. Sibilance sits around 5-9 kHz, so lift air carefully or use a de-esser.
A quick reference for where common sources sit. Fundamentals are the lowest notes a source produces; the character column is where its presence, attack or air lives.
| Source | Fundamental | Character lives at | Quick tip |
|---|---|---|---|
| Kick drum | 40-100 Hz | beater click 2-4 kHz | Carve 300-500 Hz to remove boxiness, lift the click for cut. |
| Snare drum | 100-250 Hz | crack 3-5 kHz | Body sits at 150-250 Hz, snap up top, air around 8 kHz. |
| Bass guitar | 40-400 Hz | growl 700 Hz-2 kHz | Decide whether the bass or the kick owns the sub, then carve the other. |
| Electric guitar | 80-1300 Hz | presence 2-5 kHz | Dip 2-4 kHz where it masks the vocal. |
| Acoustic guitar | 80-1200 Hz | sparkle 5-10 kHz | Cut boxy 200-400 Hz, lift the air for a recorded sheen. |
| Piano | 28-4200 Hz | presence 2-5 kHz | Very wide range; carve mids to leave room for vocals. |
| Male vocal | 100-520 Hz | presence 2-5 kHz | High-pass around 80-100 Hz, lift presence for intelligibility. |
| Female vocal | 170-1000 Hz | presence 3-6 kHz | High-pass around 100-120 Hz, de-ess 5-9 kHz. |
| Violin | 196-3500 Hz | brilliance 6-10 kHz | Tame harshness at 2-4 kHz when it gets scratchy. |
| Cello | 65-700 Hz | bite 1-4 kHz | Shares low-mids with bass and male voice, so carve to taste. |
| Trumpet | 165-1000 Hz | bite 1.5-4 kHz | Cut 3-5 kHz if it blares. |
| Saxophone | 140-1000 Hz | honk 1-2 kHz | Tame the nasal honk near 1 kHz, keep air at 8 kHz. |
| Flute | 250-2500 Hz | breath 5-8 kHz | Gentle high-pass, keep the air and breath. |
| Hi-hat and cymbals | low body, energy 300 Hz+ | shimmer 8-16 kHz | High-pass 300-500 Hz to clear mud and spill. |
| Synth bass | 30-250 Hz | character varies widely | Sidechain to the kick so the two do not mask. |
| Synth pad | wide | mids 250 Hz-4 kHz | Carve a hole around the vocal so the pad sits behind it. |
Masking is when two sources share the same part of the spectrum so strongly that one hides the other. It is the single biggest reason a busy mix sounds cluttered even when every channel sounds fine on its own. The classic clashes are the kick and bass fighting under 100 Hz, a vocal and electric guitar both pushing 2-4 kHz, two guitars stacked in the mids, and a snare cutting across the vocal. Mix Map shades these overlaps for any two sources and scores how much they clash. The four ways to fix masking are: carve a small EQ dip in the less important source where they overlap, use sidechain compression so one ducks under the other, pan them apart, or change the arrangement so they do not play in the same register at the same time.
When something sounds wrong, it is usually one of these ranges. Reach for a narrow cut here first.
A healthy young adult hears roughly 20 Hz to 20 kHz. The low end is felt as much as heard and the top end drops with age. Almost all musical energy and every bit of speech intelligibility sits between about 80 Hz and 8 kHz.
Sung and spoken voices have fundamentals from about 85 Hz on a low male voice up to around 1 kHz on a high female or child voice. The harmonics and consonants that carry intelligibility reach up to 12-16 kHz, and the clarity or presence of a voice lives around 2-5 kHz.
Masking is when two sources share the same part of the spectrum so strongly that one hides the other. A bass guitar and a kick drum both sitting at 60-100 Hz, or a vocal and a guitar both at 2-4 kHz, fight for the same space and the mix loses clarity. Mix Map shades these overlaps and scores how much two sources clash.
Muddiness usually builds up between 200 Hz and 400 Hz, where the low-mids of many instruments stack on top of each other. Boxiness sits a little higher, around 300-600 Hz. A gentle cut in those ranges on the busiest instruments normally clears it.
Decide which one owns the sub below about 80 Hz and which owns the punch from 80-150 Hz, then carve a small dip in the other so they interlock. Sidechain compression or careful EQ keeps them from masking each other.
A high-pass filter removes everything below a set frequency. Use it to clear rumble, handling noise and stage spill from sources that have no real low end, such as vocals, hi-hats and guitars, so the kick and bass own the bottom of the mix.
Yes. Mix Map is completely free, with no login and nothing to install. It runs entirely in your browser.
The interactive spectrum is built for a desktop or laptop screen, where there is room to read the bands and drag the filters. This written guide is readable on any device, and you can open the full tool on a larger screen.
Mix Map is built by Enchant Entertainment, a Kwinana-based sound, lighting and event production company serving Perth and regional WA since 2018. If you are planning a live event, we hire and operate the gear that makes these frequencies behave:
More free tools: sound coverage planner, room to PA recommender, dB and watts converter, and the full AV calculator set.