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9. Spatial Audio & Localization · Concept 3 of 12

Interaural Time Difference

A sound off to one side hits the near ear a tiny bit before the far ear, and your brain uses that gap to find direction.

Interaural Time Difference (ITD) Near ear hears first & the delay tells the brain the direction Source (off to left) HEAD NEAR ear hears FIRST (t=0) FAR ear hears LATER extra path ~0.21 m time Arrival timeline near (t=0) far (+ITD) ITD ~0.6 ms max ~0.6 ms at 90 deg

A source on the left reaches the near ear first; the ~0.6 ms gap to the far ear is the ITD your brain decodes into direction.

What it is

A sound off to one side reaches your near ear slightly before your far ear, and your brain reads that tiny gap to pin down direction.

Key facts

How it works

  1. Sound source sits off to one side, not dead centre.
  2. Wavefront reaches the near ear first because it is physically closer.
  3. It then travels the extra path around the head to reach the far ear.
  4. Extra distance divided by 343 m/s gives the time gap (the ITD).
  5. Brain compares the two ear signals and maps the delay to an angle.
  6. Bigger delay = further to the side; zero delay = straight ahead or behind.

Real examples

How it helps in live sound

Everyday analogy

It is like two race timers at a finish line: the runner trips the near beam a fraction of a second before the far one, and that split tells you which lane they were in.

Watch out

Myth: ITD works at all frequencies. Truth: above ~1500 Hz the wavelength is shorter than the head so phase wraps and becomes ambiguous, and the brain switches to level difference (ILD) instead.

Fun fact

Your brain can resolve an interaural delay of about 10 microseconds, and that alone is enough to hear a 1-degree shift in a sound straight ahead of you.

Key takeaways

  • Near ear hears first; the delay = direction.
  • Max gap ~0.6 ms at 90 degrees to the side.
  • 1 ms of delay equals ~0.34 m of extra path.
  • ITD rules below 1500 Hz; level difference (ILD) rules above.
  • In a PA, time-align speakers or you smear the image.
  • Use the precedence effect: first arrival wins for direction.
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