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9. Spatial Audio & Localization · Concept 4 of 12

Interaural Level Difference

A sound off to one side is a little louder in the near ear because your head blocks some of it from reaching the far ear.

Interaural Level Difference (ILD) Head shadows the far ear → brain compares loudness → points to the louder side Sound source (high freq >2 kHz) HEAD ~17.5 cm wide SOUND SHADOW NEAR EAR LOUD FAR EAR QUIET Ear levels (SPL) Near Far ILD = up to ~15-20 dB = near minus far (dB) Bigger gap = further to the side. 0 dB = dead centre. Bass <500 Hz: gap ≈ 0 (waves bend around)

Near ear gets the loud copy; the head shadows the far ear, and the dB gap tells your brain which way to point.

What it is

A sound off to one side hits the near ear louder than the far ear, because your head blocks part of it, and your brain reads that loudness gap to find the direction.

Key facts

How it works

  1. A sound arrives from one side, off-centre to your head.
  2. The near ear gets the full wavefront at higher SPL.
  3. Your head physically blocks high frequencies, casting a quieter 'sound shadow' on the far ear.
  4. Each ear's loudness is sent to the brainstem (lateral superior olive) for comparison.
  5. Brain subtracts far-ear level from near-ear level to get the dB gap.
  6. Bigger gap = more to the side; zero gap = dead centre.

Real examples

How it helps in live sound

Everyday analogy

Hold your hand up to shade a lamp: the far side of your hand sits in shadow and looks dimmer, and your head shades sound the exact same way so the far ear hears a quieter copy.

Watch out

Myth: panning works equally at all frequencies. Truth: ILD is a high-frequency cue (above ~1.5-2 kHz); below ~500 Hz the head can't shadow long bass waves, so low-frequency panning barely moves perceived position.

Fun fact

Your brain runs TWO direction systems at once and hands off between them: ILD (loudness gap) for highs above ~1.5 kHz, and ITD (tiny arrival-time gap, up to ~0.7 ms) for lows below ~1.5 kHz. The messy middle band is the 'duplex theory' crossover.

Key takeaways

  • ILD = how much LOUDER the near ear is than the far ear, in dB.
  • It exists because your head blocks (shadows) sound on its way to the far ear.
  • Strong cue for HIGH frequencies (>~1.5-2 kHz), weak-to-zero for bass.
  • Max gap ~15-20 dB at full side (90 deg); 0 dB straight ahead.
  • Level panning in a mix is literally ILD: that's why hard pans feel 'placed'.
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