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10. Room Acoustics & Environment · Concept 5 of 13

Image Source Theory

A way of picturing each wall reflection as if the sound came from an imaginary copy of the speaker sitting behind that wall.

Image Source Theory: the wall is a mirror HARD WALL REAL ROOM MIRROR WORLD (imaginary) REAL SPEAKER GHOST SPEAKER (image of real) LISTENER d d (same!) DIRECT REFLECTION hit point Direct first, reflection arrives late = extra path / 343 m/s

Each hard wall spawns a mirror-image "ghost" speaker; the audience hears the direct sound first, then the reflection arriving later and from a different angle.

What it is

A method that models each wall reflection as sound coming from an imaginary mirror-image copy of the speaker behind that wall.

Key facts

How it works

  1. Treat each flat hard surface as a mirror.
  2. Place an imaginary copy of the speaker the same distance on the far side of that wall.
  3. Draw a straight line from the image speaker to the listener; where it crosses the wall is the reflection point.
  4. The extra path length = image distance minus direct distance; divide by 343 m/s for the delay.
  5. Drop the reflection's level by the surface's absorption and by distance (inverse-square).
  6. Add every image source up to predict the full early-reflection pattern.

Real examples

How it helps in live sound

Everyday analogy

A wall is a mirror for sound: every reflection looks like it came from an identical twin speaker standing the same distance behind the wall.

Watch out

Myth: a reflection is a weaker, fuzzy "echo" you can ignore. Reality: it's a full-strength delayed copy from a ghost source that causes comb filtering when it mixes with the direct sound.

Fun fact

In a perfect rectangular room the image-source list is infinite: every wall reflects every other wall's images, so a true model has endless ghost speakers fading by the absorption coefficient at each bounce.

Key takeaways

  • Every reflection = an imaginary mirror-image speaker the same distance behind the wall.
  • Reflection arrives late by (extra path / 343 m/s) and quieter by absorption + distance.
  • Under ~35 ms it fuses (Haas), over ~50 ms it's a distinct echo.
  • Equal-level direct + reflection = comb filtering, notch at 1/(2 x delay).
  • Find the hard parallel walls and glass; treat or re-aim to stop slap-back at the crowd.
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