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8. Psychoacoustics (Perception Layer) · Concept 18 of 18

Zwicker Loudness Model

A method that calculates how loud something truly seems to a person, not just its raw meter level.

Zwicker Loudness Model: dB energy → perceived SONES 1. Sound in raw waveform (dB) 2. Split into 24 critical (Bark) bands Bark 1 → 24 (most sensitive 2-5 kHz) + masking: loud band hides quiet neighbours 3. Specific loudness N' summed critical-band rate (Bark) N' area = total loudness N Result: LOUDNESS in SONES 1 sone = 1 kHz tone @ 40 dB (40 phon) 2 sones = twice as loud (linear feel) N = 4.0 sones Why same dB ≠ same loudness: • ear weights frequency (2-5 kHz loudest) • wider spectrum = more bands = louder • loudness ∝ intensity^0.3 (Stevens' law)

Sound is split into 24 ear-modelled Bark bands, masked, weighted by frequency, then summed into perceived loudness in sones.

What it is

A standardised model that converts a sound into how loud it actually feels to a human ear, in sones, not just dB.

Key facts

How it works

  1. Filter the sound into 24 critical bands (Bark scale) the way the cochlea does.
  2. Convert each band's energy to an EXCITATION level, including spreading into neighbouring bands (masking).
  3. Turn excitation into SPECIFIC LOUDNESS N' (sones per Bark) using a compressive power law.
  4. Sum (integrate) N' across all 24 bands to get total loudness N in sones.
  5. Convert sones to phons if you want a single 'loudness level' number.

Real examples

How it helps in live sound

Everyday analogy

It is like a smart bartender who pours your 'how loud' drink by taste and balance, not by just reading the litres on the bottle.

Watch out

Myth: same dB means same loudness. Reality: dB is raw energy; the Zwicker model accounts for frequency, bandwidth and masking, so equal-dB sounds can differ 2x or more in sones.

Fun fact

The sone scale is deliberately linear to perception: 4 sones genuinely sounds twice as loud as 2 sones, something raw decibels can never tell you.

Key takeaways

  • Measures perceived loudness in SONES, not raw dB.
  • Models the ear: 24 critical (Bark) bands + masking.
  • Equal dB does NOT mean equal loudness; frequency rules.
  • Specific loudness per band is summed into total loudness.
  • 2-5 kHz dominates how loud and harsh a sound feels.
  • Use it to balance tracks/sets so they FEEL even to the crowd.
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