12. Audio Engineering & Practice · Concept 5 of 12
Signal-to-Noise Ratio
How much louder your actual sound is compared to the constant background hiss underneath it.
The SNR is the green gap: how far your signal towers above the constant noise floor, before it clips at 0 dBFS.
What it is
How far your wanted sound sits above the constant background hiss, measured in decibels.
Key facts
SNR = signal level (dB) minus noise floor (dB). It is the gap between your audio and the constant background hiss.
Decibel formula: SNR(dB) = 10 x log10(P_signal / P_noise), where P_signal = power of your audio, P_noise = power of the background noise.
Bigger number = cleaner. 60 dB SNR is good kit, 80-90 dB is studio-grade, 110-120 dB is top-end converters.
+6 dB = double the voltage (level). +3 dB = double the POWER (watts). +10 dB sounds about twice as LOUD to ears.
Threshold of hearing = 0 dB SPL. Whisper ~30 dB SPL, conversation ~60 dB SPL, gig PA ~100-110 dB SPL.
Digital SNR limit = about 6.02 x bits + 1.76 dB. So 16-bit ~= 96 dB, 24-bit ~= 144 dB of dynamic range.
Noise floor = the lowest constant signal (hiss + hum) your rig makes with NO input. Every gain stage adds its own.
Headroom = the gap from your signal up to clipping at 0 dBFS. Aim peaks around -18 to -12 dBFS to keep it.
Australian mains hum sits at 50 Hz plus harmonics (100, 150 Hz). The US is 60 Hz.
Gain-staging rule: set the FIRST stage (mic preamp/trim) hot and clean, because all later noise rides on top of it.
How it works
Plug in the source, turn the channel up to working level: that loud bit is your signal.
Mute or pause the source and watch the meter: that residual hiss/hum is your noise floor.
Subtract: signal level minus noise floor = your SNR in dB.
Push gain at the EARLIEST stage (mic preamp) so the signal towers over noise before it hits the desk.
Never crank later faders/amps to fix a weak signal: that just amplifies the hiss too.
Real examples
Quiet lapel mic on low gain, then amp cranked = audible hiss behind the speaker.
A long unbalanced guitar lead near a dimmer pack = 50 Hz hum riding under the music.
Cheap radio mic at the edge of range = static mush, a collapsing SNR.
Recording at -30 dBFS then normalising later = you drag the noise floor up with the signal.
Laptop headphone-out into a PA instead of a balanced DI = noticeably worse SNR.
How it helps in live sound
Gain-stage from the front: set preamp/trim so peaks hit -18 to -12 dBFS, faders near unity (0 dB).
Use balanced XLR/TRS and DI boxes for any run over ~3 m to kill hum and noise pickup.
Lift a hum problem with the DI's ground-lift switch, not by turning gain down.
Keep audio leads away from mains and lighting power; cross them at 90 degrees if they must meet.
High-pass filter at 80-100 Hz on vocals to dump low-end rumble and 50 Hz hum.
Get the mic closer: doubling distance to source drops wanted signal ~6 dB while room noise stays put.
Everyday analogy
Chatting in a cafe: your voice is the signal, the room chatter is the noise, and a big ratio means you are heard without shouting.
Watch out
Myth: turn the master up to fix a quiet, hissy channel. Truth: that lifts signal AND noise equally, so SNR does not improve. Fix it at the first gain stage.
Fun fact
16-bit CD audio maxes out near 96 dB of dynamic range, yet a quiet studio's own air-con hiss can already eat 20-30 dB of that before you record a note.
Key takeaways
SNR = how far your sound sits above the constant hiss, in dB. Higher is cleaner.
Every gain stage adds noise; your audio always rides on top of the noise floor.
Win the ratio EARLY: a hot, clean signal at the preamp beats fixing it later.
+6 dB doubles voltage, +3 dB doubles power, +10 dB sounds about twice as loud.
Balanced leads, short runs, and mic placement protect SNR more than any plugin.