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2. Wave Interaction & Interference · Concept 10 of 10

Scattering

The way sound hitting a rough or bumpy surface gets broken up and spread in many directions.

Scattering: rough surface spreads sound many ways FLAT WALL = one sharp echo flat wall (mirror) source incoming angle in = angle out ROUGH WALL = spread many ways bumpy diffuser (depth ~ wavelength) spread evenly, energy kept Bumps must be ~ the wavelength: c=343 m/s, wavelength = 343 / frequency

Flat wall fires back one hard echo; a bumpy diffuser splits the same energy into many soft, even reflections.

What it is

Sound hitting a bumpy, textured surface gets broken up and spread evenly in many directions instead of bouncing back as one sharp echo.

Key facts

How it works

  1. A wavefront hits a rough surface whose bumps are around one wavelength in size.
  2. Different parts of the wave hit ledges at different depths, so each reflects with a slightly different timing (phase).
  3. Those out-of-step mini-reflections head off at many angles instead of one.
  4. Energy that would have been one strong echo is spread thin across the room.
  5. Low frequencies (long wavelengths) need deep, wide diffusers; high frequencies scatter off small bumps.
  6. Result: reflections are softened and even, but the energy stays in the room (no deadening).

Real examples

How it helps in live sound

Everyday analogy

Like a torch beam hitting frosted glass and spreading into a soft even glow instead of a hard mirror flash.

Watch out

Myth: a diffuser soaks up sound like foam. Truth: it does NOT absorb - it redirects the same energy in many directions, so the level barely drops while harsh echoes soften.

Fun fact

Manfred Schroeder invented the maths-based number-theory diffuser in the 1970s using prime-number sequences, so today's wall panels literally scatter sound by depths set by quadratic-residue formulas.

Key takeaways

  • Scattering = one echo broken into many soft reflections spread across the room.
  • Bump size must be near the wavelength to scatter that frequency.
  • Diffusers redirect energy; foam absorbs it - totally different jobs.
  • Two ratings: scattering coefficient (how much goes off-angle) and diffusion coefficient (how evenly).
  • Use diffusion to tame echo while keeping a room natural and alive.
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