Comb filtering: first null at f = 1 / (2 x delay); e.g. 1 ms offset = null at 500 Hz, notches every 1000 Hz
Keep coupled sources spaced under lambda/4 of the highest shared frequency to stay coupled
Free-field distance doubling loses 6 dB (inverse-square law)
Two uncorrelated sources only sum to +3 dB (power add), not +6 dB
How it works
Two sources radiate the same frequency at once
Their sound paths to a given seat differ in length
Where paths match (in phase) waves stack and get LOUDER (+6 dB)
Where paths differ by half a wavelength they cancel to a NULL
This repeats across angles, making fingers of loud and quiet (lobes)
Move, re-space, or re-aim a box and the whole pattern shifts
Real examples
Two subs spaced wide apart: bass strong dead-centre, weak off to the sides
Stacking two tops on a pole: high frequencies comb-filter into hot and dead spots
Left and right mains overlapping at the mix position: vocal level dips as you step sideways
A speaker plus its reflection off a hard wall: classic comb-filter notches
How it helps in live sound
Space subs under lambda/4 of crossover freq (~0.85 m at 100 Hz) to keep them coupled
Or use cardioid/end-fire sub arrays to steer the lobe and kill rearward energy
Aim overlapping tops so coverage edges meet at minus 6 dB, not bullseye-overlap
Use a measurement rig (Smaart, REW) to find comb nulls before doors open
Mono the subs and centre-cluster, or use one stack, to avoid wide-spacing power-alley nulls
Time-align (delay) stacked or distributed boxes so arrivals match at the crowd
Everyday analogy
Like two stones dropped in a pond, the ripples pile up tall where crests meet and flatten dead where a crest meets a trough.
Watch out
Myth: more speakers always = louder everywhere. Truth: overlapping identical signals create nulls (dead zones) as well as +6 dB peaks; spacing and aim decide who gets which.
Fun fact
Two perfectly matched speakers fed the same signal can sum to +6 dB in one seat and a near-silent null one step away, even though each box alone plays full level.
Key takeaways
Lobing = interference between two sources covering the same frequency
In phase adds +6 dB, half-wavelength out of phase cancels to a null
Wider spacing (in wavelengths) = more, narrower lobes and nulls
Higher frequencies have shorter wavelengths, so they lobe much more easily
Fix it with tight spacing, smart aiming, delay/time-alignment, and measurement