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1. Fundamental Physics of Sound · Concept 3 of 11

Linear Systems Theory

It is the assumption that your gear behaves predictably, so doubling the input just doubles the output without weird surprises.

Linear Systems Theory: double in, double out LINEAR (clean): same frequency, just bigger input x1 x2 linear gain output x2 (+6 dB) same shape, no new tones NON-LINEAR (clipped): tops chopped flat, harmonics added input x1 OVERDRIVEN clips at ceiling clip ceiling + harmonics = distortion Stay linear = clean & faithful • Go non-linear = distortion (a tool OR a fault)

Top: a linear stage just scales the wave (same frequency, +6 dB). Bottom: overdrive clips the peaks flat and invents harmonics = distortion.

What it is

The assumption your gear behaves predictably: double the input, you get exactly double the output, with no new frequencies invented.

Key facts

How it works

  1. Send a known signal in (a test tone or your mix).
  2. If the system is linear, the output is just a scaled/delayed copy. Same frequencies, nothing added.
  3. Double the input level. A linear system doubles the output level (+6 dB) and stays clean.
  4. Push past the linear region (amp clips, speaker bottoms out). Now it adds harmonics = distortion.
  5. Use a spectrum analyser (RTA): extra frequency spikes appearing means you've left the linear zone.

Real examples

How it helps in live sound

Everyday analogy

A fair vending machine: put in twice the coins, get twice the snacks, with no random extra items spat out.

Watch out

Myth: 'louder always means just more of the same sound.' Wrong: push past the linear range and the gear ADDS harmonics (distortion), changing the tone, not just the volume.

Fun fact

A perfect square wave is just a 'too-loud' sine wave clipped flat, and it's mathematically a sine plus only its ODD harmonics (3rd, 5th, 7th...) stacked up forever.

Key takeaways

  • Linear = output is proportional to input: double in, double out (+6 dB).
  • Linear systems NEVER create new frequencies. New frequencies = distortion = non-linear.
  • Two rules: scaling (x2 in = x2 out) and superposition (signals add cleanly).
  • Headroom keeps you in the linear zone; clipping shoves you out of it.
  • Non-linearity is a tool (overdrive, saturation) AND a fault (clipping, blown cones) depending on intent.
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