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1. Fundamental Physics of Sound · Concept 9 of 11

Inverse Square Law

It is the rule that sound gets dramatically quieter the further you move away from the source.

Inverse Square Law - double the distance, -6 dB SOURCE 1 m 2 m 4 m 0 dB ref -6 dB -12 dB Same energy spreads over area = 4 x pi x r² -> 2x radius = 4x area = 1/4 intensity Level (intensity): 100% 25% 6.25% sound at 343 m/s

Each doubling of distance spreads the same sound over 4x the area, dropping the level a fixed 6 dB.

What it is

The rule that sound level drops 6 dB every time you double your distance from the source, because the same energy spreads over a bigger area.

Key facts

How it works

  1. Find the speaker's rated SPL at 1 m from the spec sheet.
  2. Note your listener distance in metres.
  3. Plug into dB change = 20 x log10(1 / distance).
  4. Subtract that from the 1 m SPL to get level at the listener.
  5. Each time you double distance again, just take off another 6 dB.
  6. Add separate losses for air absorption and obstacles on top.

Real examples

How it helps in live sound

Everyday analogy

Like spray paint from a can: a tight dense dot up close, but the same paint smears thin and faint as you step back, because it covers a much bigger patch.

Watch out

Myth: 'double the distance, half the volume.' Wrong: doubling distance loses 6 dB (a quarter of the intensity), and the ear needs about 10 dB to perceive 'half as loud'.

Fun fact

The law is purely geometric: it works the same for light, gravity and radio waves, because anything radiating from a point spreads over a sphere whose area grows with r-squared.

Key takeaways

  • Double the distance = -6 dB, every single time.
  • Intensity falls with distance SQUARED (1/4 at 2x, 1/9 at 3x).
  • Energy isn't destroyed, just smeared over a bigger sphere.
  • This is exactly why front rows deafen and back rows starve.
  • Delay speakers and good aim exist to beat this drop-off.
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