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Tools / Audio Concepts / 8. Psychoacoustics (Perception Layer)
8. Psychoacoustics (Perception Layer) · Concept 5 of 18

Frequency Masking

When a loud sound hides a quieter sound that sits at a nearby pitch.

Frequency Masking A loud sound hides a quieter one sitting at a nearby pitch Frequency (low pitch → high pitch) Level (dB SPL) masking threshold (spreads UPWARD) LOUD masker SYNTH ~80 dB VOCAL ~55 dB quiet maskee below line = INAUDIBLE near pitch Inner ear: apex (low) base (high) same patch FIX: EQ-cut the masker + pan apart

Loud synth's masking curve (amber) swamps the quiet vocal (blue) just above it in pitch, both fire the same cochlea patch, so the vocal goes inaudible until you EQ and pan them apart.

What it is

A loud sound makes a quieter sound at a nearby pitch impossible to hear, because both land on the same spot in your inner ear.

Key facts

How it works

  1. Pick the two clashing sources (e.g. lead vocal vs synth pad) and find the frequency range they share.
  2. Decide who wins that range: the most important source keeps it, the other gives way.
  3. EQ a complementary cut: scoop the loser 3 to 6 dB where the winner needs to live; optionally boost the winner there.
  4. Pan the two sources apart so they no longer share the exact same patch of attention.
  5. High-pass anything that doesn't need low end (vocals ~80 to 120 Hz) to free low-end headroom.
  6. A/B in mono and at low volume: if a part disappears, masking still wins, so repeat.

Real examples

How it helps in live sound

Everyday analogy

A bright torch shone next to a dim torch makes the dim one invisible, even though it's still on, because your eye is overwhelmed by the bright one right beside it.

Watch out

Myth: 'just turn the masked instrument up'. Truth: louder often makes it worse via upward spread of masking, you must CARVE its frequency space with EQ or pan it away, not just add gain.

Fun fact

Every MP3, AAC and streaming track is built on masking: the codec measures the masking threshold and throws away the sounds hiding underneath it, which is how a song shrinks 10x with no obvious loss.

Key takeaways

  • Two sounds at nearby pitches fight; the louder one hides the quieter one.
  • They clash because they land on the same patch of the cochlea (same critical band, ~24 bands total).
  • Bass masks treble far more than the reverse, masking spreads UPWARD in frequency.
  • Fix it with complementary EQ (cut the loser where the winner lives) and panning, not just volume.
  • Same-band near-identical pitches beat instead of mask: beat rate = the frequency difference in Hz.
  • MP3/AAC compression is masking turned into a tool: inaudible masked sound is deleted to save space.
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Temporal Masking
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