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Tools / Audio Concepts / 2. Wave Interaction & Interference
2. Wave Interaction & Interference · Concept 8 of 10

Doppler Effect

The way a moving sound source shifts pitch, higher coming toward you and lower going away.

Doppler Effect — moving source squeezes & stretches the waves AHEAD: waves squeezed = HIGHER pitch BEHIND: waves stretched = LOWER pitch source → motion v_source ear: HIGH ear: LOW Pitch you hear vs time (the siren "droop") Hz high (approaching) low (receding) v_sound = 343 m/s · f_obs = f x (v ± v_listener)/(v ∓ v_source)

Source races right: waves bunch up ahead (higher pitch), stretch out behind (lower pitch); the listener hears the pitch drop at the pass.

What it is

A moving sound source raises pitch as it approaches you and drops it as it leaves.

Key facts

How it works

  1. A source emits sound waves at a fixed rate (its frequency).
  2. Moving toward you, each new wavefront starts closer than the last.
  3. Waves bunch up in front: shorter wavelength, more per second = higher pitch.
  4. Waves spread out behind: longer wavelength, fewer per second = lower pitch.
  5. At the pass, pitch slides from high to low.
  6. Bigger source speed = bigger shift; standing still = no shift.

Real examples

How it helps in live sound

Everyday analogy

It's like a boat ploughing forward: the ripples pile up tight at the bow and stretch out long behind the stern.

Watch out

Myth: louder = Doppler. Wrong: loudness change is just distance (inverse-square); Doppler is the PITCH shift and only exists while there's relative motion.

Fun fact

The pitch does NOT keep rising as the source nears; it stays steadily high, then drops all at once the instant it passes you.

Key takeaways

  • Toward you = waves squeezed = higher pitch; away = stretched = lower pitch.
  • Only relative motion makes it happen; sitting still = no shift.
  • It's a PITCH effect, not a volume effect.
  • Faster source = bigger pitch jump (≈ v_source / 343 of the frequency).
  • In audio you meet it as a tool: Leslie speakers and flyby SFX.
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