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4. Digital Audio Theory · Concept 8 of 8

Digital Clipping

It is the harsh distortion you get when a digital signal is pushed past the maximum it can store.

Digital Clipping: peaks chopped flat at 0 dBFS CLEAN (peaks at -6 dBFS) 0 dBFS ceiling rounded tops = no distortion push gain too hot CLIPPED (slams 0 dBFS) 0 dBFS - HARD WALL flat top = fizz data above ceiling is GONE forever Meter: SAFE red = 0 dBFS Meter: IN THE RED CLIP! RULE: keep peaks -6 to -12 dBFS - +6 dB doubles amplitude, -6 dB halves it Digital clipping is ugly AND unfixable - never let the meter touch the red.

Clean peaks stay rounded below 0 dBFS; pushed too hot, they slam the ceiling, go flat, and turn to permanent fizz.

What it is

Harsh, unfixable distortion that happens when a digital signal goes louder than the maximum number the system can store.

Key facts

How it works

  1. Signal gets converted to numbers - each sample is a value on a fixed scale.
  2. The scale has a top value = 0 dBFS. That is the biggest number available.
  3. Push too hot and a peak needs a number bigger than the max.
  4. The system can't store it, so it writes the max value instead.
  5. Every peak gets pinned to the same flat top = a squared-off wave.
  6. Flat tops generate harsh harmonics = the crackle and fizz you hear.

Real examples

How it helps in live sound

Everyday analogy

Like pouring water into a glass that is already full - the extra has nowhere to go, so it spills flat across the top instead of rising higher.

Watch out

Myth: 'I'll just turn it down later to fix the clip.' Wrong - the peaks above 0 dBFS were never stored, so lowering the fader only gives you quiet, distorted audio. Clipping is captured permanently.

Fun fact

A signal can momentarily exceed 0 dBFS by an 'inter-sample peak' your normal meter never shows - which is why mastering engineers target -1 dBTP, not 0.

Key takeaways

  • 0 dBFS is a brick wall - you physically cannot store anything louder.
  • Digital clipping is ugly AND permanent, unlike soft analog overdrive.
  • Keep peaks at -6 to -12 dBFS and never let meters hit the red.
  • More bits = more headroom (about 6 dB per bit), not a louder max.
  • Fix levels at the input/preamp - you can't repair a clip after the fact.
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