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2. Wave Interaction & Interference · Concept 2 of 10

Destructive Interference

When two sound waves clash in timing and partly or fully cancel, making the sound quieter or gone.

Destructive Interference Wave A + Wave B (180° out of phase) = silence Wave A Wave B B's trough lands on A's peak → they push opposite ways up down A + B FLAT LINE = 0 = SILENCE Null condition 180° out + equal level → full cancel half-λ path diff nulls that freq Numbers c = 343 m/s   λ = c / f 17 cm path diff kills 1 kHz

When Wave B's trough lands on Wave A's peak, equal-and-opposite pressures sum to a flat line: silence.

What it is

Two sound waves with opposite timing collide and cancel each other, dropping the volume or killing it dead.

Key facts

How it works

  1. Sound A and sound B arrive at the same point in the room or mic
  2. If B's high-pressure peak lines up with A's low-pressure trough, they push opposite ways
  3. Equal-and-opposite pressures sum to zero, so the eardrum or mic feels nothing
  4. Caused by a time delay, a longer path, a reflection, or reversed speaker polarity
  5. The closer to 180 deg out and the better the level match, the deeper the cancel
  6. Change frequency, position, or delay and the cancel point moves

Real examples

How it helps in live sound

Everyday analogy

Like one mate pushing a swing forward exactly as another shoves it back, so the swing just sits there dead still.

Watch out

Myth: a phase/polarity flip only affects one frequency. Truth: reversed polarity inverts the WHOLE signal, cancelling broadband (worst in bass, where wavelengths overlap most).

Fun fact

Noise-cancelling headphones run purely on destructive interference: a mic samples the noise and the driver plays its exact mirror image (180 deg out) so the two waves sum to near-silence at your ear.

Key takeaways

  • Opposite timing = waves fight and cancel; equal + 180 deg out = total silence
  • Cause is delay, path difference, reflection, or reversed polarity
  • Half-wavelength path difference nulls that frequency: 17 cm kills 1 kHz
  • Comb filtering = many evenly spaced notches from one delayed copy
  • On a gig: check polarity, time-align, mind sub spacing and the 3:1 mic rule
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Constructive Interference
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