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Tools / Audio Concepts / 6. Audio Compression & Perceptual Coding
6. Audio Compression & Perceptual Coding · Concept 4 of 6

Bit Allocation Theory

The rule for deciding how much file space to spend on each part of the sound so the limited space goes where ears notice most.

Bit Allocation: spend the bit budget where ears notice Fixed bit budget e.g. 320 kbps allocate Frequency bands vs masking threshold frequency (20 Hz to 20 kHz) dB masking threshold 8 bits 0 bits 9 bits 1 bit 7 bits 0 bits 6 bits 1 bit ABOVE masking = audible = many bits (fine detail) BELOW masking = inaudible = starved (few/zero bits) Rule: SNR = 6.02 x N + 1.76 dB - every +1 bit = +6 dB cleaner More bits per band = smaller quantisation steps = less audible noise

Bits flow from the fixed budget into the audible bands above the red masking curve; masked bands get starved.

What it is

The rule a codec uses to hand more data bits to the sound parts your ears notice and starve the parts they don't.

Key facts

How it works

  1. Codec splits the sound into many frequency bands (sub-bands / MDCT coefficients).
  2. A psychoacoustic model calculates the masking threshold: how loud a sound must be to be heard over its neighbours.
  3. Each band's signal is compared to that masking curve to get its signal-to-mask ratio (SMR).
  4. Bands with high SMR (clearly audible) get more bits; masked bands get few or zero bits.
  5. Bits are doled out iteratively until the frame's budget is spent, fixing the worst-sounding errors first.
  6. Leftover bits from easy frames are stored in the bit reservoir and lent to demanding frames.

Real examples

How it helps in live sound

Everyday analogy

It's a tight household budget: you spend big on rent (loud, audible frequencies) and almost nothing on snacks (quiet, masked frequencies your ears miss anyway).

Watch out

Myth: 'higher bitrate = louder/clearer always.' Truth: above transparency (approx 256-320 kbps) extra bits do nothing audible; they fix masking errors, not volume.

Fun fact

MP3's secret weapon is the bit reservoir: it literally time-travels spare bits forward from quiet moments to fund the next loud transient, so a frame can borrow against its neighbours' leftovers.

Key takeaways

  • Bits are a fixed budget; allocation spends them where ears notice most.
  • The masking threshold decides who gets bits and who gets starved.
  • More bits per band = smaller quantisation steps = less audible noise.
  • Above transparency, more bitrate buys you nothing your ears can hear.
  • Lossless (WAV/FLAC) skips bit-starving entirely; keep it for show-critical audio.
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